AN INVESTIGATION INTO THE LABOUR MARKET AND SKILLS
Research carried out by the Centre for Developmental and Applied Research in Education, University of Wolverhampton.
Research commissioned by Digital Native Academy.
This report is the output of a research project conducted between November
2007 and April 2008 on the demand and supply of labour in the Games/Serious Games Industries. The project was commissioned by Digital Native Academy as part of their Game Lab project. This was funded through the Interactive Digital Media Programme by Advantage West Midlands, the Regional Development Agency for the English West Midlands region.
Download the full report in PDF here.

LEARNING IN IMMERSIVE WORLDS
A review of game-based learning. Prepared for the JISC e-Learning Programme by...more info
SERIOUS GAMES AT THE UNIVERSITY OF BIRMINGHAM
Serious Games (or Serious Gaming) is a field of endeavour that focuses on the ex...more info
DAILY MAIL, EDUCATION SPECIAL
Tuesday October 2nd, 2007...more info
HUMAN FACTORS FOR I3D AND SERIOUS GAMES
Edition 1 (V6) (August, 2008) Professor Robert J. Stone Research Director, ...more info
BEYOND ELEARNING - PRACTICAL INSIGHTS FROM THE USA
GLOBAL WATCH MISSION REPORT - MAY 2006 The objective of Global Watch Missions i...more info
A NEW GENERATION OF VIRTUAL SIMULATION
Virtual Reality simulators for part-task surgical training have been in existenc...more info
SERIOUS GAMING - VIRTUAL REALITY SAVIOUR?
“Serious Games” – a global revolution in interactive 3D ...more info
